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MAXIMUM Action is in early access, and it is clearly still very rough around the edges. Or even worse, enemy weapons disappeared and I was left with only my punches and my tears… You can see that I was suffering from one of these issues at the end of both videos included in this article.
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It is fun!… then I prepared myself for the next encounter and realized that one of my weapons didn’t want to reload… sometimes both. Jump, slow-mo, kick a bad guy into the window, jump, dive, shotgun someone’s face. Nonetheless, I learned to move better, I got a better handle on the controls and I started to get a good flow. Moving is also very clunky, as aerial control is lacking and I sometimes felt like the body of my character was dragging me or getting stuck somewhere, stopping me right in my tracks. I already struggled in the first scene, as picking up weapons and wielding them separately or together takes some getting used to. The camerawork, however, is very janky… just like the rest of the game. Case in point, the game’s most prominent feature is bullet time, letting you dive into the air while shooting akimbo guns like Neo or Tequila.Īs a testament to the nineties, the menu is inspired by the VCR era, and the levels are “scenes” for you to shoot in both senses of the word: once you are done clearing the level, you can replay the action and watch your clunky avatar as you customized it. MAXIMUM Action leans heavily towards Hong Kong movies from the 90s and their birthchild, The Matrix. All these games evoke the sweet flavor of nostalgia with their low-poly models and big chunky pixels, and yet each is a completely different endeavor. New Blood Interactive seems intent on grabbing promising neo-retro shooters for itself, as it is publishing Dusk, Amid Evil and also MAXIMUM Action.
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